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  • Leo 12:20 on 24 June, 2010 Permalink | Reply  

    Woz gives kid a ride to overnight iPhone line 

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    It goes without saying, but I’ll say it anyway: You gotta love Woz.

    Apple’s co-founder Steve Wozniak is well known for making himself extremely accessible to his fans and admirers. We’re sure he can get his hands on any gizmo he wants. Despite this, he waits in lines and hangs out with fellow Apple fans.

    When the iPad launched, Steve lined up for his tablet and in the process got to know Parth Dhebar, creator of Simple Reviews. Parth is a high school student and when he needed a ride to the iPhone 4 line, Woz picked him up. The pair joined the rest of the customers who were camping out, where Woz signed autographs, talked with fans and drove his Segway around the empty mall (does he go anywhere without that thing?).

    Sounds like fun! Do you have an interesting line story or set of photos? Send them to our @ask_tuaw twitter stream. Thanks!

    TUAWWoz gives kid a ride to overnight iPhone line originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 24 Jun 2010 09:30:00 EST. Please see our terms for use of feeds.

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  • Leo 12:20 on 24 June, 2010 Permalink | Reply  

    Google Places’ camera exposed in the convenience store wilds 

    That right there friends, is a real life Google employee and his trusty camera capturing the internals of a fine New York City bodega. It’s all part of a pilot launched back in April to photograph the insides of businesses for Google Places. The idea here is that by seeing the actual facilities, merchandise, layout, and decor Google can help consumers make a better decision about which businesses might best suit their particular needs. First our WiFi data and now the fetid bowels of our snack shops… oh Google, is there no data left that’s sacred?

    Google Places’ camera exposed in the convenience store wilds originally appeared on Engadget on Thu, 24 Jun 2010 07:41:00 EDT. Please see our terms for use of feeds.

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  • Leo 12:20 on 24 June, 2010 Permalink | Reply  

    Dropbox Adds Ability to Create a Shareable Link to Any File in Your Account 

    File sharing and syncing service Dropbox has just released a great new feature: The ability to create a link to any file or folder in your Dropbox account. People following the link will be taken to a specially designed landing page that allows them to view or play your shared files right from their browser, and the links are ready-shortened; perfect for sharing via Twitter — here’s an example: http://db.tt/6LZQjh.

    To create a sharable link:

    • From the web or desktop app, pull up the context menu of the file/folder you’d like to share, then click “Get shareable link”
    • This takes you to the page view of the file/folder you’re linking, and you can grab the link from the top of the page.

    Note that to get his feature, you have to use the experimental beta build of version 0.8 of the desktop client (available to download here), not the current version. It doesn’t seem to be available via the web app until you download and install the beta build of the desktop client.

    It’s perhaps a little surprising that it’s taken the Dropbox team until now to add this functionality, but now that they have, I expect we’ll start to see a lot of Dropbox’s db.tt links appearing in my Twitter feed.

    Let us know what you think of the knew linking feature in the comments.
    Related GigaOM Pro content (sub. req.): Are You Empowering Your Mobile Workforce?




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  • Leo 11:40 on 24 June, 2010 Permalink | Reply  

    iPhone 4 drop test yields results (video) 

    There’s been a lot of fuss about the iPhone 4′s Gorilla Glass “custom glass” comparable in strength to sapphire crystal but 30 times harder than plastic. Sounds incredible, right? But make no mistake, that front glass panel will still break if dropped. Ok, it took four deliberate attempts to accomplish what you see above but it still happened. Bottom line: like any cellphone, you’ll have to worry about more than just scratches. See the destruction after the break.

    Continue reading iPhone 4 drop test yields results (video)

    iPhone 4 drop test yields results (video) originally appeared on Engadget on Thu, 24 Jun 2010 01:43:00 EDT. Please see our terms for use of feeds.

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  • Leo 16:20 on 2 June, 2010 Permalink | Reply  

    Google Reader Introduces Easy Folder and Tag Renaming [Google Reader] 

    The Google Reader team just added the ability to rename folders and tags in their popular newsreader. Unlike before, folders and tags can now be renamed easily through the Google Reader settings page, or through the context menu in your subscription list. In addition to folder and tag renaming, Google Reader has also phased out support for older browsers, and disabled offline access for Gears, which should come as no surprise to anyone. More »




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  • Leo 21:00 on 29 May, 2010 Permalink | Reply  

    Top 10 Creative Ways to Store Your Stuff [Lifehacker Top 10] 

    Figuring out the smartest places to store your stuff is time well spent—mostly because it results in time you don't spend cleaning. Here's are 10 smart storage solutions for your excess cords, shoes, spices, and all kinds of computer stuff. More »




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  • Leo 09:00 on 27 May, 2010 Permalink | Reply  

    MeeGo v1.0 For Nokia N900 and Netbooks Now Available For Download! 

    meego_tmUnless you’ve been living under a rock for the past couple of weeks, you’ve heard that Intel and Nokia have announced strategic relationship to shape next era of mobile computing innovation.

    To realize this shared vision, both companies are expanding their longstanding relationship to define a new mobile platform beyond today’s smartphones, notebooks and netbooks, enabling the development of a variety of innovative software, mobile Internet services for mobile computers, netbooks, tablets, media phones, connected TVs, and in-vehicle infotainment systems.

    Although folks over at Nokia’s official blog claimed on Monday that they will not offer MeeGo for N900 the first version of MeeGo OS for Netbooks and Nokia N900 is now avai… .. .

     
  • Leo 10:40 on 21 May, 2010 Permalink | Reply  

    Create HTML Signatures with Images Right Inside Gmail [Gmail] 

    Thanks to some handy tricks in the Google Labs bag you can easily add an HTML signature complete with images and save it for future use without plugins or outside help. More »




    HTMLGoogleData FormatsMarkup LanguagesFAQs Help and Tutorials

     
  • Leo 22:00 on 20 May, 2010 Permalink | Reply  

    Google Font Directory and API 

    Google released a font directory and accompanying API for web developers to easily add special fonts to their pages. The idea is that Google handles the browser specific inclusion and font hosting, and you just use a single line for inclusion, plus a CSS definition, like this:

    <head>
    <link rel="stylesheet" type="text/css"
    href="http://fonts.googleapis.com/css?family=Tangerine">
    <style>
    body { font-family: 'Tangerine', serif; font-size: 48px; }
    </style>

    <head>

    One benefit of a single hosting domain is that chances increase that your visitors already cached this file from visiting another site before, meaning there won’t be a delay displaying that font on your own page. If the font is not cached yet, different browsers show different loading behavior (and keep in mind Google’s font server may go down).

    What’s in it for Google? As a guess, generally, whenever they help make the web better, they strengthen their main platform. Besides, they may also want to use this technology for their own apps, and if other sites use it too then their own apps could load faster (because the font may already be cached). I think it’s a nice new choice for webmasters.

    [Thanks Adam and WebSonic!]

    [By Philipp Lenssen | Origin: Google Font Directory and API | Comments]

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  • Leo 22:20 on 19 May, 2010 Permalink | Reply  

    Farm Wars: How Facebook Games Harvest Big Bucks 

    For Kira Greer, Farmville became an obsession.<br /><em>Photo: Jon Snyder/Wired.com</em>

    For Kira Greer, FarmVille became a virtual obsession.
    Photo: Jon Snyder/Wired.com

    Kira Greer was sitting in a meeting one afternoon when she suddenly remembered an urgent deadline. The San Francisco instructional designer knew there was no time to waste.

    She excused herself, saying she had to go to the bathroom, then rushed back to her desk. Quickly opening Facebook, she began furiously clicking on rows of virtual vegetables, harvesting her FarmVille crops before they withered and died.

    “I realized I was hooked when I was planning my day around when I knew crops needed to be harvested,” says Greer, 39.

    Leaving a meeting to tend to her videogame of choice was Greer’s wake-up call. “Once I realized I’d done that, I told my husband and I just came home and had a moment — d’oh! And I realized, OK, I’m taking it a little bit too far.”

    “If there’s any way to explain it, it’s that I’m playing it right now, because you reminded me that I had crops,” she tells me over the phone.

    Here a Farm, There a Farm

    We may live in a post-agrarian society, but that isn’t stopping millions of Americans from heading back to the farm. They’re not working real farms, with dirt, crops and diesel-belching tractors. Instead, these back-to-the-land pioneers are plowing the back 40 on their Facebook homesteads. Budding virtual farmers stake their claims in free games like FarmVille, Farm Town, Happy Farm, Country Story, Barn Buddy and Sunshine Ranch, each of which draws millions of players on the social network.

    The farming games have become so successful that they’ve even spawned parodies and hybrid knockoffs like Jungle Extreme and Farm Villain, which let you steal other people’s crops or raise Wookies.

    Zynga’s FarmVille, the biggest Facebook game of all, pulls in more than 75 million players who log in each month to plant, tend and harvest virtual crops, over and over. The attraction is less about the game itself, say players and designers, and more about the social experience: Fields adjacent to your farm belong to family members and friends pulled from your Facebook profile. You can visit their acreage, help them complete farm chores and exchange gifts of in-game items.

    The appeal is natural. “I was raised around farms,” says Leslie Nautiyal, a 64-year-old from Rockford, Illinois, who says she’s hooked on FarmVille. “I spent a lot of time on my aunt and uncle’s farm. So it’s kind of fun to have your own crop, go in and harvest them, feel like you’re doing something.”

    By utilizing the simplest action-reward gameplay mechanic — borrowed from a Chinese game, which was itself inspired by a Japanese RPG — Facebook’s farm games have quietly turned millions of people into constant gardeners (and consistent gamers).

    “What these games give me is a sense of control over my life.” — FarmVille player Cheri Van Hoover

    Cheri Van Hoover, 56, tends a real 11-acre farm in Washington state, but she’s glued to her virtual fields, too. “What these games give me is a sense of control over my life,” she says. “It is a neat, orderly place that I can escape to, and where things unfold in a relatively predictable fashion, and I can work out all of my needs for domination and power and control in a safe environment.”

    Such “social games” on Facebook have quietly turned time-waster appeal into big business: Close to 100 of them boast more than a million active users each, and Facebook says 100 million unique people play just the top 10 games on the site every month.

    And this is just the beginning: After some very public turmoil, Facebook and Zynga announced Tuesday they have entered into a five-year strategic relationship. Zynga is currently testing Facebook Credits in some games and will expand use of the social network’s virtual currency to more titles in coming months.

    As social games explode in popularity, the videogame industry’s big players, faced with slumping sales of traditional games, have a hungry eye on the fresh produce: Electronic Arts recently acquired Country Story maker Playfish for $300 million in cash and another potential $100 million in performance bonuses, and plans to bring its Madden football franchise to Facebook.

    “The game industry’s going mainstream,” says Gareth Davis, head of Facebook’s game division. “A lot of people who built traditional games for a long time are starting to build social games.”

    Companies like Playfish and Zynga say their free games are profitable “many times over.” How? Through the sale of virtual goods. While the vast majority of users put in the hours to build their own little slices of nature for free, a small percentage pony up real-world cash to buy the best decorations, seeds, fertilizer and farm animals.

    In other words: Why get the milk for free when you can buy the cow?

     
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